| Abstract- 
        Melanie Swalwell
 Early Digital Games Production in New Zealand
 
 This illustrated paper reports on the early digital games industry in 
        New Zealand, during the late 1970s and 80s. It presents an overview of 
        this largely unknown history, drawing on in depth archival research, interviews 
        with key industry participants and collectors. It discusses the local 
        production of consoles, handhelds, and arcade games in this market, as 
        well as anomalies of distribution of game systems widely available elsewhere, 
        which was the context for this production. While relative isolation – 
        geographical and policy driven – accounts for part of the booming 
        manufacture during this period, the paper questions how helpful it is 
        to treat early local games production as just a phenomenon of the local. 
        While it is sometimes strategically useful, it is argued that this production 
        of locality can mask more complex intersections between the local and 
        non-local – or global – factors, the heterogenising aspects 
        of globalization in this period of early digital games.
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