Virtual Art
From Illusion to Immersion
Oliver Grau

"Grau traces the lineage of virtual reality
as far back as the frescoes of a villa in Pompeii."
-- SCIENTIFIC AMERICAN

Although many people view virtual reality as a totally new phenomenon, it has its foundations in an unrecognized history of immersive images. Indeed, the search for illusionary visual space can be traced back to antiquity. In this book, Oliver Grau shows how virtual art fits into the art history of illusion and immersion. He describes the metamorphosis of the concepts of art and the image and relates those concepts to interactive art, interface design, agents, telepresence, and image evolution. Grau retells art history as media history, helping us to understand the phenomenon of virtual reality beyond the hype. Grau shows how each epoch used the technical means available to produce maximum illusion. He discusses frescoes such as those in the Villa dei Misteri in Pompeii and the gardens of the Villa Livia near Primaporta, Renaissance and Baroque illusion spaces, and panoramas, which were the most developed form of illusion achieved through traditional methods of painting and the mass image medium before film. Through a detailed analysis of perhaps the most important German panorama, Anton von Werner's 1883 The Battle of Sedan, Grau shows how immersion produced emotional responses. He traces immersive cinema through Cinerama, Sensorama, Expanded Cinema, 3-D, Omnimax and IMAX, and the head mounted display with its military origins. He also examines those characteristics of virtual reality that distinguish it from earlier forms of illusionary art. His analysis draws on the work of contemporary artists and groups ART+COM, Maurice Benayoun, Charlotte Davies, Monika Fleischmann, Ken Goldberg, Diana Domingues, Eduardo Kac, Knowbotic Research, Laurent Mignonneau, Michael Naimark, Simon Penny, Daniela Plewe, Paul Sermon, Jeffrey Shaw, Karl Sims, Christa Sommerer, and Wolfgang Strauss. Grau offers not just a history of illusionary space but also a theoretical framework for analyzing its phenomenologies, functions, and strategies throughout history and into the future.


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REVIEWS

"Oliver Grau has given us one of the more fascinating works this year."
-- Guy Van Belle, EUROPEAN PHOTOGRAPHY

"Highly original ..."
-- Alison Abbott, NATURE

"Grau traces the lineage of virtual reality as far back as the frescoes
of a villa in Pompeii."
-- SCIENTIFIC AMERICAN

"Grau has created a volume that will likely be used as a canonical text
in the study of virtual reality...."
-- Patrick Lichty, INTELLIGENT AGENT

"Eine Schlüsselstudie" / "A key study"
FRANKFURTER ALLGEMEINE ZEITUNG

"Der Kunsthistoriker Oliver Grau bringt virtuelle Kunstwerke und Geschichte zusammen." / "The art historian Oliver Grau brings artworks and history together"
TAGESSPIEGEL

"Die Idee der Virtuellen Realität ist eine Konstante der Kunstgeschichte, sichtbar schon im Jahr 60 vor Christus. Wandmalereien, Deckenpanoramen und der Datenhandschuh - alles Manifestationen des Strebens nach Verschmelzung
von Bild und Betrachter."
SÜDDEUTSCHE ZEITUNG

"...Virtual Art: From Illusion to Immersion puts forth the sort of
provocative insights that any Newromancer fan can appreciate."
-- WIRED

"Oliver Grau expands notions of immersion with a comprehensive overview
of artistic meditations on illusion, presence and space. Using
historical and innovative media-art project examples, he offers multiple
perspectives on the evolution of our world-view. No doubt this volume
will be a useful resource for any serious practitioner and/or theorist
engaging the merging of art, science and technology."
--Victoria VESNA, Chair, Design and Media Arts, UCLA

"The highly ambitious task of locating the latest image technologies
within a wider art-historical context has now been accomplished."
--Friedrich KITTLER

"Grau's Virtual Art opens the door onto a significant new approach to
media analysis by focusing in depth on a particular kind of digital
art--the attempt to create immersive environments. The combination of
media archeology and careful analysis of both the possibilities and
limitations of the impulse to put the viewer inside the artwork will
make this book a valuable resource to both practitioners and
theoreticians."
--Stephen WILSON, Professor, San Francisco State University

"Long established in Germany, media studies is just beginning to get
hot in English-speaking countries. Grau's book makes a crucial
contribution to this field by raising the bar for any future archeology
of a virtual computer image. Equally at home in art history, media
history, and new media art, Grau situates immersive image spaces of new
media within a rich historical landscape. A must-read for anyone
interested in new media, visual culture, art history, cinema, and all
other fields that use virtual images."
--Lev MANOVICH